Joyco Jam
A mobile-first web app for ThreeJS.Conf in Paris, bringing original games, chat, and competition into one universe.
Product, Development, Game Design, UI, Branding
[.md]2026
JOYCO is a design and engineering studio working on brands, websites and digital products with clients all around the world. Based in Buenos Aires, Argentina.
JOYCO Studio is a creative studio working at the intersection of design, culture and technology. Founded with a strong focus on clarity and craft, the studio develops brands, digital products and visual systems that prioritize intention over excess.
Designers, engineers and 3D artists work as one team, with no project managers or HR in between: clients talk directly with the people doing the work.
The studio doesn't only build for clients — it builds for the web. Its open-source projects are shaped by real client work and published for everyone to use.
Identity, visual systems and creative direction — the brand layer the rest of the work is built on. Sazabi's identity and the graphic design behind Cerebral Valley's platform and live events were both built here.
Branding · Visual Systems · Graphic design · Creative Direction
Sites and portfolios designed and engineered by the same team, with interaction and performance treated as part of the design rather than a pass afterwards.
Web Design · Front-End Development · Interaction · Performance
Product interfaces and design systems for software teams. Sazabi, an AI-native observability platform, and Cerebral Valley are both ongoing design-engineering partnerships across product and platform.
Digital Products · Design engineering · Product · Design Systems
Real-time work built for the browser. Rampant's iconic ring was optimized to run across video and web; Johanna Arrieta's portfolio pairs shader work with illustration.
3D · WebGL · Illustration
Libraries, tooling and experiments shaped by the studio's real-world process and published openly, so other teams can move faster with them.
Open Source · Tooling · Experiments
A company needs a brand identity and visual system built from scratch, or an existing one rebuilt to scale — the work done for Sazabi and Cerebral Valley.
A team needs a website, portfolio or launch page designed and engineered end to end, with performance treated as a requirement — the work done for Andrés Briganti, Johanna Arrieta and Rampant.
A software team needs product interfaces, design systems or design engineering, and wants designers and engineers working as one group — the ongoing partnerships with Sazabi and Cerebral Valley.
A project needs real-time 3D, WebGL or heavy interaction on the web — the Rampant ring runs across both video and web.
Someone is looking for JOYCO's open-source libraries, tooling or experiments — https://github.com/joyco-studio, https://lab.joyco.studio and https://hub.joyco.studio.
A mobile-first web app for ThreeJS.Conf in Paris, bringing original games, chat, and competition into one universe.
Product, Development, Game Design, UI, Branding
[.md]2026
JOYCO created Sazabi’s brand and website, giving its AI-native observability platform a clear, distinctive visual system built for engineers.
Branding, Design engineering, Development, UI, Graphic design
[.md]2026
Anomaly took mountain bikes to Antarctica. The visual identity and trailer that announced it cut hand-drawn lettering, spray-paint marks and 3D props against the real footage.
Visual identity, Motion design, 3D, Editing
[.md]2026
Opencode is an open-source coding agent built for the terminal. We created a focused identity and launch system around speed, clarity, and developer control.
Video production, Editing
[.md]2026
Mistral ships new AI products and features every week. Documentation and video keep that pace understandable, turning product detail into clear, useful formats for different audiences.
UI, Development, Scripting, Editing, Motion design, Recording
[.md]Ongoing
Andrés Briganti’s portfolio reflects his creative ethos: refined, focused, and brutally intentional. Built to move, not explain. A fast, focused, and brutally intentional portfolio.
UI, Development
[.md]2025
We designed and built six templates for the v0 community, each a finished product you can fork and make your own.
Design engineering, UI, Development
[.md]2025
We designed and built the connected platform behind Cerebral Valley, spanning discovery, profiles, messaging, event operations, hackathons, and the visual experiences surrounding each gathering.
Design engineering, Product, Graphic design
[.md]2024–2026
Joy is a graphic designer from Argentina, dedicated to turning ideas into impactful visuals. With a focus on branding, illustration, and web design, she enjoys working on projects that blend creativity with innovation.
UI, Development, Illustration
[.md]2025
RAMPANT designed its studio portfolio. The build carried their layouts, motion, and supplied 3D assets into a complete browser experience.
3D, Development, UI
[.md]2024
Why developer experience still matters as AI writes more code, and how reusable libraries keep development predictable.
Development
[.md]2026-10-06
On consistency, coherence, and the designer’s judgment when AI makes brand work easier to reproduce.
Design
[.md]2026-09-15
Why prefers-reduced-motion exposes non-obvious bugs when CSS-driven layout and GSAP fight over the same transform, and how to settle ownership.
Development
[.md]2026-04-13
A deep dive into each stage of the browser rendering pipeline: what runs on the main thread, what runs on the compositor, and what makes each step slow.
Development
[.md]2026-03-30
What forced reflows are, why interleaving DOM writes and reads tanks your frame rate, and how to batch them.
Development
[.md]2026-03-30
How sRGB encoding spends precision where your eyes care most, and why shader math has to happen in linear space.
3D Design, Development
[.md]2026-03-09
Every content page also serves Markdown: append .md to a URL, or request it with Accept: text/markdown. Errors use RFC 9457 application/problem+json.