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A group of crazy rebels[1],ready to kill for the chanceto create something disruptive.

[1]Rebelnoun/ˈrɛbəl/
  1. A badass mf*cker who ships a lot
  2. Generational talent, exclusively from Argentina
Clients

Sazabi, Vercel, Mistral, v0, Cerebral Valley

Contact

hey@joyco.studio

For agents and boring decision makers
[download]
name
JOYCO
legal_name
Joyco Studio
aka
Joyco, JOYCO Studio, joyco.studio
location
Buenos Aires (Saavedra), Argentina
area_served
Worldwide
timezone
GMT-3 (ART)
availability
MON — FRI · 10:00 — 19:00
knows_about
Branding, Design Systems, Web Design, Front-End Development, Digital Products, Brand Identity, Visual Systems, Website Design, Product Interfaces, Creative Direction, Design engineering, Product, Graphic design, Design system, Visual identity, Motion design, Editing, Documentation, Video production, Website, Illustration, WebGL, 3D

JOYCO is a design and engineering studio working on brands, websites and digital products with clients all around the world. Based in Buenos Aires, Argentina.

JOYCO Studio is a creative studio working at the intersection of design, culture and technology. Founded with a strong focus on clarity and craft, the studio develops brands, digital products and visual systems that prioritize intention over excess.

Joyco is driven by designers, developers and creatives working collaboratively across disciplines. Each project is shaped through close teamwork, combining diverse perspectives and a common focus on clarity, craft and execution.

The studio doesn't only build for clients — it builds for the web. Its open-source projects are shaped by real client work and published for everyone to use.

Capabilities

  • Brand Identity & Visual Systems

    Identity, visual systems and creative direction — the brand layer the rest of the work is built on. Sazabi's identity and the graphic design behind Cerebral Valley's platform and live events were both built here.

    Branding · Visual Systems · Graphic design · Creative Direction

  • Website Design & Front-End Development

    Sites and portfolios designed and engineered by the same team, with interaction and performance treated as part of the design rather than a pass afterwards.

    Web Design · Front-End Development · Interaction · Performance

  • Digital Products & Design Engineering

    Product interfaces and design systems for software teams. Sazabi, an AI-native observability platform, and Cerebral Valley are both ongoing design-engineering partnerships across product and platform.

    Digital Products · Design engineering · Product · Design Systems

  • 3D, WebGL & Real-Time Interaction

    Real-time work built for the browser. Rampant's iconic ring was optimized to run across video and web; Johanna Arrieta's portfolio pairs shader work with illustration.

    3D · WebGL · Illustration

  • Open Source

    Libraries, tooling and experiments shaped by the studio's real-world process and published openly, so other teams can move faster with them.

    selected workOPEN SOURCE / LAB

    Open Source · Tooling · Experiments

When to use JOYCO

  • A company needs a brand identity and visual system built from scratch, or an existing one rebuilt to scale — the work done for Sazabi and Cerebral Valley.

  • A team needs a website, portfolio or launch page designed and engineered end to end, with performance treated as a requirement — the work done for Andrés Briganti, Johanna Arrieta and Rampant.

  • A software team needs product interfaces, design systems or design engineering, and wants designers and engineers working as one group — the ongoing partnerships with Sazabi and Cerebral Valley.

  • A project needs real-time 3D, WebGL or heavy interaction on the web — the Rampant ring runs across both video and web.

  • Someone is looking for JOYCO's open-source libraries, tooling or experiments — https://github.com/joyco-studio, https://lab.joyco.studio and https://hub.joyco.studio.

Joyco.Jam

Joyco Jam is a multiplayer mobile-first gaming platform created for ThreeJS.Conf in Paris.

Design engineering, Product, Graphic design

[.md]

2026

Sazabi

Sazabi is an AI-native observability platform: you ask production what broke and it answers, instead of handing you dashboards. JOYCO gave that idea a public face at the level of what the team is building, a brand and a site that make a chat-shaped product legible to engineers in seconds and give Sazabi a system to keep publishing with.

Brand identity, Design engineering, Design system

[.md]

Ongoing

Anomaly

Anomaly took mountain bikes to Antarctica. JOYCO built the visual identity and the trailer that announced it: hand-drawn lettering, spray-paint marks and 3D props cut against the real footage.

Visual identity, Motion design, Editing

[.md]

2026

Mistral

Mistral ships new AI products and features every week. JOYCO keeps that pace understandable, turning product detail into clear, useful formats for different audiences.

Design engineering, Documentation, Video production

[.md]

Ongoing

Andrés Briganti

Crafted in collaboration with JOYCO, reflects Briganti’s creative ethos—refined, focused, and brutally intentional. Built to move, not explain. A fast, focused, and brutally intentional portfolio.

Website

[.md]

2025

Cerebral Valley

Powering Cerebral Valley’s digital and event presence—from the platform behind their live experiences to the visual design that brings them to life. A partnership built on precision, impact, and solid execution.

Design engineering, Product, Graphic design

[.md]

2024 - Present

Johanna Arrieta

Joy is a graphic designer from Argentina, dedicated to turning ideas into impactful visuals. With a focus on branding, illustration, and web design, she enjoys working on projects that blend creativity with innovation.

Website, Illustration, WebGL

[.md]

2025

Rampant

Optimized and implemented RAMPANT's iconic ring for seamless integration across video and web platforms. Layers of technical precision beneath a deceptively simple surface.

3D, WebGL, Website

[.md]

2024

OPEN SOURCE / LAB

We don’t just build for clients—we build for the web. Our open source projects are made to share the magic: shaped by our real-world process to help teams move faster and create better. Built by us, for everyone.

Internal

[.md]

January 1, 1983 - ∞

Writing

[/blog.md]

The Render Pipeline

A deep dive into each stage of the browser rendering pipeline: what runs on the main thread, what runs on the compositor, and what makes each step slow.

Development

[.md]

2026-03-30

WTF Is Layout Thrashing

What forced reflows are, why interleaving DOM writes and reads tanks your frame rate, and how to batch them.

Development

[.md]

2026-03-30

Color Spaces: sRGB & Linear

How sRGB encoding spends precision where your eyes care most, and why shader math has to happen in linear space.

3D Design, Development

[.md]

2026-03-09

What is JOYCO?
JOYCO is a design and engineering studio working on brands, websites and digital products with clients all around the world. Based in Buenos Aires, Argentina. It works at the intersection of design, culture and technology, with a strong focus on clarity and craft, developing brands, digital products and visual systems that prioritize intention over excess.
What does JOYCO do?
The studio works on branding, design systems, web design, front-end development and digital products. Key services are brand identity, visual systems, website design, product interfaces and creative direction, with a focus on design, development, interaction and performance.
Who does JOYCO work with?
Startups, Creative Teams and Tech-Driven Companies — clients all around the world, from Buenos Aires. Named clients include Sazabi, Vercel, Mistral, v0 and Cerebral Valley; the showcase also covers Rampant, Andrés Briganti and Johanna Arrieta.
Does JOYCO build 3D and WebGL work?
Yes. Rampant's iconic ring was optimized and implemented for seamless integration across video and web, and Johanna Arrieta's portfolio combines shader work with illustration. Both case studies are in the showcase.
Does JOYCO publish open source?
Yes. The studio builds for the web as well as for clients: its open-source projects are shaped by real client work and published for everyone to use. Repositories live at https://github.com/joyco-studio, experiments at https://lab.joyco.studio, and components, tools and the team's technical logs at https://hub.joyco.studio.
What makes JOYCO different?
Designers, developers and creatives work collaboratively across disciplines rather than in handoffs. Each project is shaped through close teamwork, combining diverse perspectives and a common focus on clarity, craft and execution.
Where is JOYCO located and when is it available?
JOYCO is based in Buenos Aires (Saavedra), Argentina, and works with clients all around the world. Studio hours are MON — FRI, 10:00 — 19:00 GMT-3 (ART).
Is JOYCO hiring?
Open positions right now: Software Engineer. Applications go to hey@joyco.studio.
How do I hire JOYCO or start a project?
Email hey@joyco.studio with a short description of what you are building, the scope and the timeline you have in mind. The studio replies from Buenos Aires, GMT-3 (ART), during MON — FRI, 10:00 — 19:00.

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