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Joyco Jam

[product]

Client

JOYCO

Discipline

Product, Development, Game Design, UI, Branding

Joyco Jam
Client
Discipline
Link
Year
JOYCO
Product Development Game Design UI Branding
2026
Joyco Jam
JOYCO JAM game cartridges
JOYCO JAM chat
JOYCO JAM scoreboard
hover to play
JOYCO JAM Play, Chat, and Leader navigation states
JOYCO JAM interface icon system

Original games, one universe. Joyco Jam brings a mobile-first console experience to ThreeJS.Conf in Paris.

Flappy Scrap

Flappy Scrap illustrated game cartridge
Flappy Scrap title, game-over state, controls, and buttons

Touch, mouse, or controller. Every game adapts its controls to the way you play.

Dyson Drift

Dyson Drift illustrated game cartridge
Dyson Drift title and interface study

Built for the devices people brought to the conference, balancing visual ambition with responsive gameplay.

Fat Fabroos

Fat Fabroos illustrated game cartridge
Fat Fabroos title and interface study

Each game has its own logo, visual style, and gameplay, with a shared identity that keeps it part of the Jam.

Escape from Hell

Escape from Hell illustrated game cartridge
Escape from Hell title and interface study

One console, one universe. Cartridges, UI, chat, and leaderboards bring every game into the same world.

Crane Master

Crane Master illustrated game cartridge
Crane Master title and interface study

Five games. One shared world.

JOYCO JAM Paris 2026 event mark
JOYCO JAM wordmark on blue

Jam, live in Paris.

At ThreeJS.Conf, Jam became a live booth: attendees scanned a QR code, signed in with their ticket email, played from any device, and climbed the shared leaderboard. Prizes, shirts, stickers, and an acrylic JOYCO logo that attendees could draw and write on with markers brought the same world into the room.

JOYCO JAM booth ready for attendees at ThreeJS.Conf
JOYCO JAM T-shirts beside the event booth QR code
ThreeJS.Conf attendees playing Fat Fabroos at the JOYCO JAM booth
Attendee playing Fat Fabroos in front of the event display
Attendee drawing on the acrylic JOYCO logo with colorful markers
Nintendo Switch and headphones displayed beneath the JOYCO JAM leaderboard
↗ Project JOYCO JAM

Joyco Jam brought a pocket-sized console to ThreeJS.Conf in Paris. Attendees could play our takes on familiar arcade and mobile game formats, chat, and compete on shared leaderboards, bringing a little friendly rivalry into the conference.

We built the product from its identity through to the games themselves. Illustrated cartridges give each title its own character, while a shared interface brings everything into the same universe. Flappy Scrap, Dyson Drift, and Escape from Hell each have their own world, connected by the console around them.

The experience was designed for the devices people already had with them. Players could scan a QR code, sign in with their conference email, and start playing, with controls that adapt to touch, mouse, or controller. Branding, interface, and development all came together around that first moment of picking a game and giving it a go.

Role
ProductDevelopmentGame DesignUIBranding
Platform
Mobile firstMultiplayerWebGL
Event
ThreeJS.ConfParis2026

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