Flappy Scrap



Touch, mouse, or controller. Every game adapts its controls to the way you play.
JOYCO
Product, Development, Game Design, UI, Branding

2026







Touch, mouse, or controller. Every game adapts its controls to the way you play.



Built for the devices people brought to the conference, balancing visual ambition with responsive gameplay.



Each game has its own logo, visual style, and gameplay, with a shared identity that keeps it part of the Jam.



One console, one universe. Cartridges, UI, chat, and leaderboards bring every game into the same world.






At ThreeJS.Conf, Jam became a live booth: attendees scanned a QR code, signed in with their ticket email, played from any device, and climbed the shared leaderboard. Prizes, shirts, stickers, and an acrylic JOYCO logo that attendees could draw and write on with markers brought the same world into the room.
Joyco Jam brought a pocket-sized console to ThreeJS.Conf in Paris. Attendees could play our takes on familiar arcade and mobile game formats, chat, and compete on shared leaderboards, bringing a little friendly rivalry into the conference.
We built the product from its identity through to the games themselves. Illustrated cartridges give each title its own character, while a shared interface brings everything into the same universe. Flappy Scrap, Dyson Drift, and Escape from Hell each have their own world, connected by the console around them.
The experience was designed for the devices people already had with them. Players could scan a QR code, sign in with their conference email, and start playing, with controls that adapt to touch, mouse, or controller. Branding, interface, and development all came together around that first moment of picking a game and giving it a go.

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